screengui = Instance.new("ScreenGui",game.CoreGui) base = Instance.new("TextButton",screengui) base.Size = UDim2.new(0.1,0,0.05,0) base.Text = "Base" base.Name = "Base" factory = Instance.new("TextButton",screengui) factory.Size = UDim2.new(0.1,0,0.05,0) factory.Position = UDim2.new(0,0,0.05,0) factory.Text = "Factory" factory.Name = "Factory" Docks = Instance.new("TextButton",screengui) Docks.Size = UDim2.new(0.1,0,0.05,0) Docks.Position = UDim2.new(0,0,0.1,0) Docks.Text = "Docks" Docks.Name = "Docks" russianbase = Instance.new("TextButton",screengui) russianbase.Size = UDim2.new(0.1,0,0.05,0) russianbase.Position = UDim2.new(0,0,0.15,0) russianbase.Name = "RussianBase" russianbase.Text = "Russian Base" russianbase = Instance.new("TextButton",screengui) russianbase.Size = UDim2.new(0.1,0,0.05,0) russianbase.Position = UDim2.new(0,0,0.15,0) russianbase.Name = "RussianBase" russianbase.Text = "Russian Base" turnupcompensation = Instance.new("TextButton",screengui) turnupcompensation.Size = UDim2.new(0.1,0,0.05,0) turnupcompensation.Position = UDim2.new(0,0,0.2,0) turnupcompensation.Name = "TurnUpCompensation" turnupcompensation.Text = "Turn up compensation(makes night look like day)" normalcompensation = Instance.new("TextButton",screengui) normalcompensation.Size = UDim2.new(0.1,0,0.05,0) normalcompensation.Position = UDim2.new(0,0,0.25,0) normalcompensation.Name = "NormalCompensation" normalcompensation.Text = "Turn to normal compensation(use for day)" base.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character:MoveTo(Vector3.new(2286.09, 437.3, 754.757)) end) factory.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character:MoveTo(Vector3.new(3312.33, 391.238, 4621.7)) end) Docks.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1031.92, 178.148, 5517.96)) end) russianbase.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-3968.52, 240.739, 1156.77)) end) turnupcompensation.MouseButton1Click:connect(function() game.Lighting.ExposureCompensation = 5 end) normalcompensation.MouseButton1Click:connect(function() game.Lighting.ExposureCompensation = 0.2 end)