// File: ScrollViewImageLoader.cs using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class ScrollViewImageLoader : MonoBehaviour { public GameObject imagePrefab; public Transform content; public Sprite[] allSprites; [Header("Audio")] public AudioClip[] soundClips; // Must match order of sprites public AudioSource audioSource; [Header("Fullscreen UI")] public GameObject fullscreenPanel; public Image fullscreenImage; // Call this with a list of unlocked card indices public void LoadUnlockedImages(List unlockedIndices) { foreach (Transform child in content) Destroy(child.gameObject); foreach (int index in unlockedIndices) { if (index >= 0 && index < allSprites.Length) { SpawnImage(index); } } } void SpawnImage(int index) { GameObject go = Instantiate(imagePrefab, content); Image img = go.GetComponent(); if (img != null) { img.sprite = allSprites[index]; img.preserveAspect = true; } Button btn = go.GetComponent