local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) print('loaded antiafk :D') if game.PlaceId == 10325366821 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Thx for using script :D Script by Owenn#1382", "Ocean") local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main") MainSection:NewToggle("Buy oofs", "e", function(state) if state then _G.jo = true; spawn(function() while _G.jo == true do game:GetService("ReplicatedStorage").PurchaseNoob:FireServer() wait(0.2) end end) else _G.jo = false; spawn(function() while _G.jo == true do game:GetService("ReplicatedStorage").PurchaseNoob:FireServer() wait(0.2) end end) end end) MainSection:NewToggle("Auto Evolve oofs", "e", function(state) if state then _G.apples = true; spawn(function() while _G.apples == true do game:GetService("ReplicatedStorage").GoldenNoob:FireServer() wait(0.2) end end) else _G.apples = false; spawn(function() while _G.apples == true do game:GetService("ReplicatedStorage").GoldenNoob:FireServer() wait(0.2) end end) end end) MainSection:NewButton("Auto Collect Heads (Cant Turn This Off)", "Auto Collects heads", function() local localPlayer = game:GetService('Players').LocalPlayer for _, v in pairs(workspace.Plots:GetChildren()) do v.Oofs.ChildAdded:Connect(function(child) if (child.Name == 'OOFBALL') then child.CFrame = localPlayer.Character.HumanoidRootPart.CFrame end end) for _, v in pairs(v.Oofs:GetChildren()) do if (v.Name == 'OOFBALL') then v.CFrame = localPlayer.Character.HumanoidRootPart.CFrame end end end end) MainSection:NewToggle("tick upgrade by 10", "e", function(state) if state then _G.hiya = true; spawn(function() while _G.hiya == true do local args = { [1] = 10 } game:GetService("ReplicatedStorage").IncreaseTick:FireServer(unpack(args)) wait(0.2) end end) else _G.hiya = false; spawn(function() while _G.hiya == true do local args = { [1] = 10 } game:GetService("ReplicatedStorage").IncreaseTick:FireServer(unpack(args)) wait(0.2) end end) end end) MainSection:NewToggle("tick upgrade by 1", "e", function(state) if state then _G.nice = true; spawn(function() while _G.nice == true do game:GetService("ReplicatedStorage").IncreaseTick:FireServer() wait(0.2) end end) else _G.nice = false; spawn(function() while _G.nice == true do game:GetService("ReplicatedStorage").IncreaseTick:FireServer() wait(0.2) end end) end end) MainSection:NewToggle("auto sell", "e", function(state) if state then _G.thanksforusingthis = true; spawn(function() while _G.thanksforusingthis == true do game.Workspace.Plots.Plot1.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot2.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot3.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot4.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot5.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot6.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot7.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() wait() game.Players.LocalPlayer.Character.Humanoid.Jump = true wait() task.wait() end end) else _G.thanksforusingthis = false; spawn(function() while _G.thanksforusingthis == true do game.Workspace.Plots.Plot1.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot2.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot3.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot4.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot5.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot6.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Workspace.Plots.Plot7.DepositStep.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() wait() game.Players.LocalPlayer.Character.Humanoid.Jump = true wait() task.wait() end end) end end) MainSection:NewToggle("antiban", "e", function(state) if state then _G.antiban = true; spawn(function() while _G.antiban == true do local CFrameEnd = CFrame.new(-503.84021, 16.043438, -165.258881, 0.0635921806, 1.01517639e-08, -0.997975945, -2.01509476e-08, 1, 8.88831142e-09, 0.997975945, 1.95449346e-08, 0.0635921806 ) local Time = .1 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait() wait() local CFrameEnd = CFrame.new(-479.393127, 9.67599392, -201.424805, -0.0987465382, -5.11127389e-08, -0.995112598, 6.45028875e-09, 1, -5.20038448e-08, 0.995112598, -1.1553964e-08, -0.0987465382 ) local Time = .1 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait() wait() end end) else _G.antiban = false; spawn(function() while _G.antiban == true do local CFrameEnd = CFrame.new(-503.84021, 16.043438, -165.258881, 0.0635921806, 1.01517639e-08, -0.997975945, -2.01509476e-08, 1, 8.88831142e-09, 0.997975945, 1.95449346e-08, 0.0635921806 ) local Time = .1 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait() wait() local CFrameEnd = CFrame.new(-479.393127, 9.67599392, -201.424805, -0.0987465382, -5.11127389e-08, -0.995112598, 6.45028875e-09, 1, -5.20038448e-08, 0.995112598, -1.1553964e-08, -0.0987465382 ) local Time = .1 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait() wait() end end) end end) local Noobomatic = Window:NewTab("Noobomatic") local NoobomaticSection = Noobomatic:NewSection("Noobomatic") NoobomaticSection:NewToggle("autonoobomatic 1 to 5", "e", function(state) if state then _G.noobomatic1 = true; spawn(function() while _G.noobomatic1 == true do local args = { [1] = 1 } game:GetService("ReplicatedStorage").SlotMachine:InvokeServer(unpack(args)) wait(0.5) end end) else _G.noobomatic1 = false; spawn(function() while _G.noobomatic1 == true do local args = { [1] = 1 } game:GetService("ReplicatedStorage").SlotMachine:InvokeServer(unpack(args)) wait(0.5) end end) end end) NoobomaticSection:NewToggle("autonoobomatic 2 to 10", "e", function(state) if state then _G.noobomatic2 = true; spawn(function() while _G.noobomatic2 == true do local args = { [1] = 2 } game:GetService("ReplicatedStorage").SlotMachine:InvokeServer(unpack(args)) wait(0.5) end end) else _G.noobomatic2 = false; spawn(function() while _G.noobomatic2 == true do local args = { [1] = 2 } game:GetService("ReplicatedStorage").SlotMachine:InvokeServer(unpack(args)) wait(0.5) end end) end end) NoobomaticSection:NewToggle("autonoobomatic 3 to 25", "e", function(state) if state then _G.noobomatic3 = true; spawn(function() while _G.noobomatic3 == true do local args = { [1] = 3 } game:GetService("ReplicatedStorage").SlotMachine:InvokeServer(unpack(args)) wait(0.5) end end) else _G.noobomatic3 = false; spawn(function() while _G.noobomatic3 == true do local args = { [1] = 3 } game:GetService("ReplicatedStorage").SlotMachine:InvokeServer(unpack(args)) wait(0.5) end end) end end) local Player = Window:NewTab("Player") local PlayerSection = Player:NewSection("Player") PlayerSection:NewSlider("Walkspeed", "e", 500, 0, function(walkspeed) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed end) PlayerSection:NewSlider("JumpPower", "SliderInfo", 500, 0, function(jumppower) game.Players.LocalPlayer.Character.Humanoid.JumpPower = jumppower end) local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") CreditsSection:NewButton("Creator Owenn#1382", "Discord", function() print("e") end) CreditsSection:NewButton("Libary = KavoLibary", "https://xheptcofficial.gitbook.io/kavo-library/", function() print("https://xheptcofficial.gitbook.io/kavo-library/") end) end